IN DEVELOPMENT Arachne is an ongoing personal project focused on the creation of a complete, production-ready character inspired by the mythological figure of Arachne. + View the full project ↗ ARACHNECharacter 2026
Here's a small personal project that I worked on during my days off from work as freelance where I was able to tackle different areas, such as modeling, texturing, grooming, shading and lighting. My FIRST personal project I would say. Considering that the models published up to now had been commissioned. However, Inspired by the scene created by Wētā FX for the television series The Last Of Us, of which I have been a fan for years (of the video game), I created this Clicker child, modifying, lightening and adding my own. + View the full project ↗ CLICKER CHILD – The Last Of Us seriesCharacter 2023
Bubbles of Memories is an independent game project developed by Oneiric Factory, a small team of artists and developers focused on creating atmospheric and narrative-driven experiences. For the project, I worked on the creation of several 3D assets and environment props, contributing primarily through modeling and, for many of them, also through texturing and material creation. The work ranges from smaller scene elements to more complex hero assets such as the Athanor, developed to support both the visual identity and storytelling of the game world. This page collects some of the assets I have created for the project so far, showing their development from 3D modeling to the final textured result. + View the full project ↗ Character · Environment · Prop 2026
A hard-surface modeling study focused on clean topology, form definition and efficient modeling workflows. Presented with simple shading to keep the focus on the geometry. + View the full project ↗ MOTORBIKEHard Surface 2024
Simply the helmet model created for the motorcycle featured in my other project. + View the full project ↗ MOTORBIKE HELMETHard Surface 2024
During the project for an amusement park I had the opportunity to work on an area called "Dragon Village", making 4 dragons (two of which were little dragons). + View the full project ↗ MYLLERN: The DragonCreature 2023
Here's a composition of the grenade 3d model that I made during an hard surface session in my free time. + View the full project ↗ GRENADES COMPOSITIONHard Surface 2024
This project features some of the other dragons I created for different areas of the amusement park. One of them was a larger dragon designed for a restaurant-themed scene: it looks as if it has broken into the restaurant, with only its head and tail visible outside, holding a stolen piece of meat in its mouth. + View the full project ↗ DRAGONSCreature 2023